Tuesday, 1 May 2012

BLENDER EXPERIMENTATION

After finding my way in blender I started experimenting in ways I could generate unique forms that were influenced by my specific parameters. The above video shows my first 'breakthrough'. By emmiting particles > baking cache > adding fields> and playing animation, particles were expelled in various paths. My initial thought was to find the key frames and develop a form around this idea.

My second idea was to see if their was a way to wrap a cloth around these particle projections and generate some sought of form. I liked the 'pure' nature of this as the form was a direct response of particles to rigid form and then to a building. The connection between original idea and end result can be easily traced. However, this experiment was a failure as the emitted particles were not solid in nature and would not collide with the cloth.

I eventually discovered a way around this. I traced back a few steps, changed my particles to hairs, then  using a modifier converted them to a mesh. After converting them to a mesh, i converted them to curves, and was able to make them solid by attaching them to the data of a bezier circle, which gave them solid functionality.
I eventually decided to scrap the cloth idea. The reason for this is that I liked the way in which the end form filtered the outside environment. By maintaing a distinct connection with the environment outside the structure, it maintained the basic philosophy of my follie concept, whilst aslo was a way to activate a sensory experience as one moves through the structure.

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